Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Alright, cool
    It's done
    Sage-of-Mirrors
    @Sage-of-Mirrors
    You'll find two other files in the STB folder. Those are placeholders, and will contain the object-parsing codes when I get around to them
    Abahbob
    @Abahbob
    Sorry it took me so long to get in here.
    Abahbob
    @Abahbob
    I've been taking a break from wind Waker related activities while I learn some new games to speedrun, and while my wii u is getting fixed.
    I need to finish up my rotating and translating rooms build of Wind Viewer. I believe I had almost finished, just need to fix up the moving of "joints" for the stage the room is on, add rotating objects with it, and eventually moving cutscene events.
    This is my first real project in any coding language, so it's pretty awful, but hopefully functional
    Matt Hoffman
    @LordNed
    Hi, I whack on the keyboard and butt heads with Sage of Mirrors. I might be useful if you can get ahold of me!
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Oh hey, LordNed. Awesome to see you
    Matt Hoffman
    @LordNed
    Blame Abahbob. Also STB integration is going to be tough
    If you want to be able to preview the animation I mean
    Oh man. That OpenTK (1.1) update completely depreciated the fixed-function pipeline xDan was using. Going to be a fairly significant overhaul to upgrade properly. Or we can just use the depreciated code anyways :v
    Sage-of-Mirrors
    @Sage-of-Mirrors
    I don't think we'll do that. I'm thinking we'll just have pop-ups with the animation index/number pointing to the actor they go with when we play the cutscene back
    Matt Hoffman
    @LordNed
    I decided that I didn't want to work on my actual paid work for the moment, so I'm taking the chance to try and clean up MainForm. It's going to look a little bit... different when I'm done.
    Moving to the 'proper' way of registering event handlers and encapsulating some more stuff in functions so it's easier to read
    Sage-of-Mirrors
    @Sage-of-Mirrors
    Alright
    Matt Hoffman
    @LordNed
    I'll do a merge-request with the main branch when I'm done and pho can figure out how to merge it.
    Sage-of-Mirrors
    @Sage-of-Mirrors
    What I'm thinking is that we'll have a "play/pause" button that plays through each paragraph in every object, and a "frame forward/backward" button that goes through each command step by step
    Matt Hoffman
    @LordNed
    That's basically implementing a time line anyways :p
    Sage-of-Mirrors
    @Sage-of-Mirrors
    yeah
    What we really need to clarify is what time unit the wait commands use
    Is it frames, miliseconds, ect
    Matt Hoffman
    @LordNed
    It's hopefully seconds
    Matt Hoffman
    @LordNed
    /me rubs temples. It's gonna be a long night.
    Matt Hoffman
    @LordNed
    Sage-of-Mirrors
    @Sage-of-Mirrors
    ~triangles~
    Matt Hoffman
    @LordNed
    ~triangle~*
    pho
    @pho
    wow.
    Looks like we are going places :D
    pho
    @pho
    First of all, we need to clarify how are we going to work: forks & pull-requests, or everyone on the same repo and do branches
    Matt Hoffman
    @LordNed
    I forked it onto my Github account for now cause I'm gonna make a bunch of commits cause this is a huge change ;__;.
    I want to ship the OpenTK DLL's with the project but I don't know how to set it up so that we won't all have unique solution files that point to a different location. Any idea how that is normally managed pho?
    pho
    @pho
    I have never touched C# before, so i know nothing about solution files D:
    Matt Hoffman
    @LordNed
    I will uh.. figure something out then if I can ever get OpenTK working
    pho
    @pho
    btw. Im sorry but im going to be kinda missing for two weeks. A project delivery date just got changed and now im going to die ;__;
    Matt Hoffman
    @LordNed
    WIll fiddle with it again some more tonight.
    Yeah, WindViewer gets the scraps of time in between things that pay :-/
    pho
    @pho
    But its nice to see that there are still a few people eager to work on it :D
    Matt Hoffman
    @LordNed
    How much programming experience do you have pho?
    pho
    @pho
    I've done a few things, but nothing big
    Matt Hoffman
    @LordNed
    I'm not a huge fan of how xDan set this project up at all, I feel like he stores the data in really weird spots
    Kind of hesitant to change it because it's a lot of work and if I'm the only one who disagrees with the code layout then it'd be easier for me to suck it up and get over it :p
    pho
    @pho
    that's something we need to address, the way that its coded right now, the files cant grow
    Matt Hoffman
    @LordNed
    My memory is he also stores the data inside the TreeView's?
    pho
    @pho
    nope, he stores the offsets to the files
    Matt Hoffman
    @LordNed
    I'm not really a stickler for "CODE MUST BE MOST AMAZING WELL STRUCTURED THING EVER", but that's a pretty blatant violation of the Model-View-Controller pattern
    pho
    @pho
    and modify the bytes directly
    Matt Hoffman
    @LordNed
    Which is generally "Data is stored here. User operates on data, and data is read to populate lists and stuff"
    Matt Hoffman
    @LordNed
    Just want it to be a not horrible mess before a bunch of people hack onto it x:
    pho
    @pho
    yeah, I still feel dirty because of how I put the rarc packer in there