btw I’m still working on Funky :D have been busy with other things too, but a new parser and type checker are under way and a lot of new features in my mind ;)
ive been studying everything funky
i think my c++ implementation is going to be very fast, i cant wait til i can compare to the Go version
this really made my day man :D
ive been so addicted to learning c++, i cant beleive how much time ive put into it so far lol
is it possible to see your code now or I have to wait till it’s done?
soon, soon. i'll come back here right when its working
the template<> system took quite a bit of time to figure out
it's... messy lol
but yeah definitely want your comments on it asap
great! do you (or will you) have some comments on Funky as well?
im sure i do, but mostly- i love it :)
Cyber Punk Programmer
Check out the script I made to help people new to linux/go install pixel game engine the proper way and edit their .profile file etc all by running one simple script! The idea is to help make it easier for beginners to get into making games in go.
Hi fellow Pixlers :) Any of you have experience with using Pixel for creative coding?
I would like to have a small video drawn to the screen? Any suggestions of how to do that?
I don't know what you mean by creative coding, but i have used pixel to test a few algorithms and see them visually. I used the raycaster example, as it just renders to a texture and then displays that texture
i wrote a commanche inspired voxel space engine with it
looks quite nice
Does pixel have any antialiasing?
@cyberpunkprogrammer nice script, but only for linux?
I just thinking if it worked for osx and windows too, that would be even better
Cyber Punk Programmer
@Chillance I can add that, just thought I would start with linux for first release.
:O came to say hi, boys. ive started working on an actual game this time. hows this chat room still doin?
Hey there! Just a quick question about Pixel: I'm looking for a lib that allows me to draw raster graphics. Would I be able to do so with Pixel? I've been reading documentation and examples but could only find how to draw either sprites or vectors.