These are chat archives for pixijs/pixi.js

6th
Mar 2015
Dr. Kibitz
@drkibitz
Mar 06 2015 04:58
Ahoy!
Adi
@adireddy
Mar 06 2015 06:29
Awesome :)
Can't wait to use it for my next project. Any place where I can see the api docs so the I can spend time and finish Haxe externs.
Alvin
@alvinsight
Mar 06 2015 10:20
@adireddy You can build the docs from the dev branch by running either "npm run docs" or "gulp jsdoc"
We still haven't included the genrated docs in the repo because we're not too happy with the output the just yet, it needs a bit of styling
Adi
@adireddy
Mar 06 2015 11:30
will do that @alvinsight
Vlasenko Igor
@vlasenkoigor
Mar 06 2015 11:51
Hello every one. I've faced with some issue about pixi filter with glow effect. One good man has helped me with it, but for now i want to modify it to make also inner glowing for text
http://www.html5gamedevs.com/topic/12756-glow-filter/
Wouter Commandeur
@woutercommandeur
Mar 06 2015 11:55
I noticed the ticket about 3.0.0 hasn't been updated with progress in a while, is there anything specific that needs fixing before release? I noticed the ticket said go over the TODO's and actually do them, so I took one yesterday that seemed easy enough as well as some housekeeping. Would be nice to have a todo list of things that need fixing before release of 3.0
Chad Engler
@englercj
Mar 06 2015 18:33
@woutercommandeur Good call, I'll update the ticket now and post something about how to help.
Actually after updating I realize that the docs/exmaples are really all that is left (obviously bugs and TODOs as well).
Best way to contribute would be to do the TODOs like you have been, and fixing inline docs that you see are wrong. Writing tutorials would also be pretty awesome!
Wouter Commandeur
@woutercommandeur
Mar 06 2015 18:41
Some of the TODOs are pretty cryptic and some are inside commented out blocks of code. The examples are currently failing to build for me for some reason.
But I'll check the topic and check some more TODOs to fix
I checked out fixing earcut as well, but it has a pretty different structure, it gives tuples of x,y instead of a straight list of indexes. So would require converting the vertexes and back, wihch would be a pretty bad performance hit imho
Chad Engler
@englercj
Mar 06 2015 18:46
Yeah the different structure was why I haven't switched to earcut yet
Wouter Commandeur
@woutercommandeur
Mar 06 2015 18:47
Could ofcourse convert earcut to a local version which is converted
Chad Engler
@englercj
Mar 06 2015 18:47
yeah, but that defeats the purpose of using a pre-made module lol
Wouter Commandeur
@woutercommandeur
Mar 06 2015 18:48
I used poly2tri in a project of my own
but that wants special objects of it's own
so it suffers from the same problems
Chad Engler
@englercj
Mar 06 2015 18:50
yeah the one we have now has the best format, a single array of verts
but it is just so bloated and broken, I want to use one of the better ones but they all came up with new formats :(
Wouter Commandeur
@woutercommandeur
Mar 06 2015 18:51
it should be easy to port earcut to a different format
it's tiny
or convince the author to change his way of life :)
btw you missed another small spot (in the constructor)
referring to your recent commit
  • mask: { type: 'sampler2D', value: sprite.texture },
  • mask: { type: 'sampler2D', value: sprite._texture },
that change
oh this chat app turns + and - into nice bullets :(
Chad Engler
@englercj
Mar 06 2015 18:55
thanks for the heads up
fixed
Wouter Commandeur
@woutercommandeur
Mar 06 2015 18:59
no problem
I like the new pixi structure
so much easier to use and require :)
Now it's time to help my son and go afk