@eele94 my images are on a base of 1600x900 resolution and the canvas rendered is 1280x720. At average I have about 10x2 sprites moving around at a time. Is webGL currently that slow on mobile? Or is it a hardware thing most of the time?
A thing to note though that it is fast on Safari on an iPad I'm using, while the fps suffers in an Android webview.
But by far I can say that I'm happy with Pixi. Coming from where I was used to being tied down in all the quirks of the DOM, it has been a lot easier, although there are things that are still unclear to me. :D