These are chat archives for pixijs/pixi.js

7th
Dec 2016
Dio Finus
@diofinus
Dec 07 2016 04:44
is there any solution? I think the one that create this bug is the WebGL: INVALID_ENUM: activeTexture: texture unit out of range
is there any limit to how much image that we can add to pixi?
or is it better to use sprite sheet than to add one by one?
Dio Finus
@diofinus
Dec 07 2016 08:20
never mind.. I try to use sprite atlas to do this and the error gone