Hi all, just wondering whether I'm going insane or not... :') I got a simple Sprite loaded with a 32x32 texture, and I rotate that by 90 degrees (90/180*Math.PI). I've set the anchor of the sprite to 0.5, so I'd expect the sprite to rotate around its' center... it does not. Keeps rotating around the 0, 0 point as far as I can see.
I've also tried .pivot.set(16, 16) instead of .anchor.set(0.5) which (to my knowledge) should work as well... it doesn't. Anyone got any clue what's going on?