These are chat archives for pixijs/pixi.js
Hey everyone... I have a question regarding webgl "weirdness". We are using pixijs at work and on a few "slow" pc's using IE, there is weirdness with the objects being drawn, flickering, etc. When I put the flag to "forceCanvas" and "legacy", the issues are no longer there and performance is improved.
The question I have is, what would be the best way to solve this issue? I don't want to always forceCanvas since capable pc's will be using this app. One solution would be to run some type of benchmark when the machine first loads the app, store that value and forever reference that value to determine forceCanvas or not. The issue is, I am not sure what benchmark to run and how accurate that can be.
I can provide photos if necessary.
texture.baseTexture.source = canvas texture.update()