These are chat archives for pixijs/pixi.js

24th
Nov 2018
MrPoteto
@MrPoteto
Nov 24 2018 14:00
Hey, I have a question thats related to my project. I'm making a movement system for a multiplayer game. I have the same set of movement script calculating on both the client Pixijs and server Nodejs but for some reason the client always calculates an extra amount depending on how long I hold the move button down for, is this normal?
MrPoteto
@MrPoteto
Nov 24 2018 14:07
I'm thinking it maybe be the loop speed thats different, but for Pixi is set at 60ticks per second right? so I did the same with setInterval on server side aswell, could someone give me an idea where it couldve gone wrong. Btw this is done on local network so lag shouldnt be a big problem