mottosso on 1.1.0
mottosso on master
Port to Python 3. Merge pull request #18 from jed… (compare)
I'm looking for a functionality that allows to fix some plugin data after the validation has failed.
A top maya group node was named char01_grp.
A ValidateNaming plugin fails on that maya node/ instance and suggests to rename the node from char01_grp to char0001_GRP.
Is there a built-in way to have the user manually run an automated "fix fucntion" essentially renaming the group for them ?
(perhaps by clicking a button or a check box. similar to optional plugins ?)
awesome thanks !
I appreciate the quick response :)
while I'm having a read, may I ask;
Is there a quick way of running the same checks on several instances ?
A selection of items that an Artists can try to fix by running their implementation of a "virtual " fix function on their failing plugins ?
(So they do not have to click on every plugin manually. Note: I am keen on having artists run this consciously on a button click instead of "just" running on a on-failed scenario automatically )
also what does the wrench icon on failed plugins in your demos mean ?
for instance in context:and go crazy
onattribute of the Action
Sorry I meant:
Is there a quick way of running the same actions on several instances ?
does this make sense ?
if instance.data["I'm a model"]: self.repair_a_model(instance)
bpy.app.timers.registermethod as it is easy to implement in Gaffer's existing EventLoop, however I think it is interfering with Blender's opengl context somehow (debugger says it is crashing in some opengl code of Blender) :(