Cross-platform socket API for Xamarin iOS/Android/Forms, Xamarin.Mac/MonoMac, Windows Phone 8/8.1, Windows Store and Windows Desktop.
I am fairly new to the topic, so sorry for asking stupid questions.
When I fetch all nt interfaces using the CommsInterface.GetAllInterfacesAsync(), and provide this info to the UdpSocketMulticastClient.JoinMulticastGroupAsync() with the interfaces broadcast address, port = 50002, and the interface itself I always receive the following error
The parameter is incorrect. 'host': This is not a valid multicast address.
Address provided for example is 10.5.2.255. Any ideas?
THX
224.0.0.0
to 239.255.255.255
per https://en.wikipedia.org/wiki/Multicast_address
BetterTcpSocketClient
does in the above example. You could add an IsConnected
property to BetterTcpSocketClient
and update it based on the Connected/Disconnected events