unview/all
view/no-wait layout/tight [
across space 0x0
my-panel: panel [across space 0x0
box 100x100 red box 100x100 blue
return
box 100x100 pink box 100x100 green
]
]
foreach box my-panel/pane [box/text: form box/offset show box]
do-events
origin 0x0
to panel:unview/all
view/no-wait layout/tight [
across space 0x0
my-panel: panel [origin 0x0 across space 0x0
box 100x100 red box 100x100 blue
return
box 100x100 pink box 100x100 green
]
]
foreach box my-panel/pane [box/text: form box/offset show box]
do-events
@lepinekong_twitter
@cprinos difference stems from the fact that current compiler supports only a limited set of language, and cannot handle dynamic constructs such as in your example. Try to compile with
-r -e
flags instead.
Is there some complete documentation about these differences? its a big deal for my project.
@dsunanda There are three ways to rotate a figure:rotate
(takes also floats for angle):
t: 0 view [box 200x200 rate 10 draw [
rotate 0 100x100 box 50x50 150x150
] on-time [face/draw/2: (t: t + 1) % 360]]
transform
(takes also floats for angle):
t: 0 view [box 200x200 rate 10 draw [
transform 100x100 0 1 1 0x0 box 50x50 150x150
] on-time [face/draw/3: (t: t + 1) % 360]]
and matrix
:
t: 0 view [box 200x200 rate 10 draw [
matrix [0 0 0 0 0 0] box -50x-50 50x50
] on-time [t: t + 1 face/draw/2: reduce [
(cosine t) (negate sine t) (sine t) (cosine t) 100 100
]]]
t: 0 view [
box 200x200 rate 10 draw [matrix [0 0 0 0 100 100] box -50x-50 50x50]
on-time [t: t + 1
face/draw/2/1: cosine t
face/draw/2/2: negate sine t
face/draw/2/3: sine t
face/draw/2/4: cosine t
]]
Here is matrix
rotation combined with scaling...:
t: 0 view [box 200x200 rate 10 draw [matrix [0 0 0 0 100 100] box -50x-50 50x50]
on-time [t: t + 1
face/draw/2/1: cosine t face/draw/2/2: 1.5 * negate sine t
face/draw/2/3: 1.5 * sine t face/draw/2/4: cosine t
]]
...skewing...:
t: 0 view [box 200x200 rate 10 draw [matrix [0 0 0 0 100 100] box -50x-50 50x50]
on-time [t: t + 1
face/draw/2/1: .5 * cosine t face/draw/2/2: negate sine t
face/draw/2/3: sine t face/draw/2/4: 1.5 * cosine t
]]
... and translation:
t: 0 view [box 200x200 rate 10 draw [matrix [0 0 0 0 100 80] box -50x-50 50x50]
on-time [t: t + 1
face/draw/2/1: cosine t face/draw/2/2: negate sine t face/draw/2/3: sine t
face/draw/2/4: cosine t face/draw/2/6: face/draw/2/6 + 10 - (t % 21)
]]
t: 0 view/tight [box 200x200 rate 10 draw [rotate 180 100x100 matrix [0 0 0 0 100 80] box -50x-50 50x50]
on-time [t: t + 1
face/draw/5/1: cosine t face/draw/5/2: negate sine t face/draw/5/3: sine t
face/draw/5/4: cosine t face/draw/5/6: face/draw/5/6 + 10 - (t % 21)
]]
Hi,
if I have a function which accepts a block of block like:
blk: [[a] [b]]
and I want to include this data in a bigger block like:
blk2: [one [[a] [b]] two [[c][d]]]
And provide to the function a block of my choiche without picking (copying) it
If I move the index of the series to the block next to ONE
myblock: find/tail blk2 'one
>> probe myblock
= [[[a] [b]] two [[c][d]]]
I whish to
>> probe myblock
= [[a] [b]]
Without anything which involves a (memory) copy
select
returns a value that follow the key (if any), find/tail
searches for the first occurence of a value and returns a series past that value.
Another question: is where a way to have a subseries of a bigger one in a static way ?
Example:
a: [a b c d e f g h]
The subseries should be:
b: [d e]
But [d e] are just part of "A"
So if you change the B: to "[z e]"
>>> a
= [a b c z e f g h]
>> a: [a b c d e f g h]
== [a b c d e f g h]
>> b: reduce [at a 4 2]
== [[d e f g h] 2]
>> head change/part b/1 [z e] b/2
== [a b c z e f g h]
>> a: [a b c d e f g h]
== [a b c d e f g h]
>> subseries: 4x2
== 4x2
>> head change/part at a subseries/x [z e] subseries/y
== [a b c z e f g h]