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  • 22:39
    gleblebedev synchronize #319
  • 15:23
    gleblebedev synchronize #319
  • 15:19
    gleblebedev synchronize #319
  • 13:03
    gleblebedev commented #220
  • 13:02
    gleblebedev synchronize #319
  • 12:50
    gleblebedev synchronize #319
  • 12:48
    gleblebedev commented #220
  • 12:18
    gleblebedev commented #319
  • 12:04
    rokups commented #319
  • 11:11
    gleblebedev edited #319
  • 11:07
    gleblebedev opened #319
  • Oct 26 22:11
    JSandusky commented #306
  • Oct 26 20:34

    eugeneko on master

    Add speaker modes enumeration Implementation of surround soun… Document microphone members/pro… and 8 more (compare)

  • Oct 26 20:34
    eugeneko closed #306
  • Oct 26 20:32
    gleblebedev commented #306
  • Oct 26 20:30
    gleblebedev commented #306
  • Oct 26 20:14
    gleblebedev commented #306
  • Oct 26 20:14
    gleblebedev commented #306
  • Oct 24 07:24

    eugeneko on gltf

    Fix orientation of imported sce… (compare)

  • Oct 23 14:39

    eugeneko on gltf

    Add basic skin importer. (compare)

Ghost
@ghost~593a87c3d73408ce4f66068b
@rokups I'm interested in this https://github.com/rokups/ImNodes
Rokas Kupstys
@rokups
very important information. what else are you interested in? :trollface:
Ghost
@ghost~593a87c3d73408ce4f66068b
I'm also interested to know if you are willing to make c# bindings for me :trollface:
Rokas Kupstys
@rokups
yes, i am bindings santa :trollface:
Ghost
@ghost~593a87c3d73408ce4f66068b
but I can't wait december 25th :trollface:
RUSshy
@RUSshy
switch to zig @raizam you can use what ever header with zig
https://github.com/ryuukk/zark/blob/main/zark/src/c/glfw.zig and you can use all the symbols directly
Ghost
@ghost~593a87c3d73408ce4f66068b
yeah I know, I have looked at zig a bit
but there is c++ that can include c headers too :trollface:
the question is : what zig resolves? I'm not sure what. memory management is manual
Rokas Kupstys
@rokups
zig is old news. new hot stuff is live coding with nim/godot https://youtu.be/upg77dMBGDE
RUSshy
@RUSshy
zig banned me from their github and irc, they can't handle feedback :trollface:
for multiline string you have to type \\each line, like wtf
RUSshy
@RUSshy
https://i.imgur.com/asNYCOT.gifv 45 commits later and 21 days, i finally added animations
Rokas Kupstys
@rokups
cool beans
RUSshy
@RUSshy
do you know why on linux emoji are ugly and wrong? https://github.com/ryuukk/zark/#notes
the ok checkmark, should be green like this: ✅
@rokups linux master
RUSshy
@RUSshy
image.png
retarded linux
RUSshy
@RUSshy
i can see the right emoji when i reload the page, but then it gets instantly replaced
RUSshy
@RUSshy
i can't believe i wasted my afternoon trying to make this work on linux, and it still doesn't
Rokas Kupstys
@rokups
Who cares... :D
You probably have some weird emoji font
RUSshy
@RUSshy
everywhere else it displays the right emoji
even on gitter :trollface:
you checked the page? you get the right emoji?
Rokas Kupstys
@rokups
Me? Where did I use that?
RUSshy
@RUSshy
do you see the grey one, or the white inside a green box?
test.png
left is the right one, right is the github wrong one
Alan
@Alan-FGR
That's prolly a font they're loading
Actually nope, haven't seen the pics
It's probably a js for emojis
Disable js and you'll see
You shouldn't have js on anyway. And don't forget tinfoil hats
:trollface:
The JavaScript can poll your brain waves
Rokas Kupstys
@rokups
everyone moved to discord \o/
Alan
@Alan-FGR
Exactly
Exactamente
:trollface:
RUSshy
@RUSshy
what's the discord invite?
Rokas Kupstys
@rokups
sent you an invite. link is in rbfx readme too
najak3d
@najak3d
I'm trying to find these discussions on Discord -- can't find it. Can you post a link here?

Xamarin/.NET is still without a viable 3D rendering option, given that UrhoSharp is in abandoned state -- and we spent a week trying to build it, and it won't build without hacks (so that doesn't count as success). Looks like Egorbo left it messy, and not buildable "as is".

So we're looking to RBFX as the possible path for Xamarin/.NET folks.

Rokas Kupstys
@rokups
@najak3d we are in https://discord.gg/XKs73yf. our fellow user @Gleb#2147 did quite some work pushing .net effort and maintains some unofficial nuget packages for using .net with xamarin stack: https://www.nuget.org/packages/unofficial.Urho3DNet/
drop by to discord, im sure he will be happy to answer any questions. these changes are yet to trickle into rbfx itself, but it is possible. there is also experimental branch with UWP support and he got it running on new xbox. it is not complete by any means, but it is something
najak3d
@najak3d
Thank you. I'll check it out.