@MJshipley it appears you can't install ruby 2d because the native extension failed to build - this is a relatively common problem on Windows machines (happens on Macs too, but a lot of ruby devs are Mac or Linux users [not trying to start a flame war] and so don't always test on Windows environments.
Have you thought about installing Ubuntu in Virtualbox on your Windows machine to dev from? Probably less likely to run into issues like this
I've got a proposal actually, and would be interested in what others think.
Here are some features of a new Ruby game engine we could build together:
Anyways, I’d love to hear all your thoughts! What are your game development interests? What would you want out of a game engine built for Ruby? Is this something you'd actually use and contribute to? Or, should we all just start learning Unreal instead (did you see that UE5 demo?!). Hope everyone is well and staying healthy in this trying times.
I'd 100% use a ruby game engine based on ruby2d, in fact I'm already committed to the library as it is, with some slight modifications (mentioned below).
Is there anything I need to do licensing-wise to use Ruby2D in a game? Specifically for something on Kickstarter and Steam?
On to potential features, personally I'm working on UI and Networking related modules.
For UI, I've got manually placed text classes but I'm working on an interpreter that accepts pseudo percentages for positioning. I slapped a width and height property on the text class and added a
contains? method to help out for now.
For networking, I'm using
websocket-client-simple and running a node server to handle multiplayer stuff, but I have yet to put the game logic on a box somewhere and test it.
Both of these are somewhat related to my job so its not too far out of my grasp, but I'd be curious if anybody has experience with other game engines and what features they offer to cover these bases.