These are chat archives for sam0s/sam0sRpg
As far as the quest thing goes, I was going to have it work like one of those, MadLib generators. With like 3 or 4 types of quests (Assassin, Delivery, etc.) that each have there own blueprint.
Then when you talk to someone, the game randomly chooses, mission type, Npcs involved, reward, etc.
Seemed like a fun feature, to keep playing during and after the main story.