2 and 3-dimensional rigid body physics engine for Rust.
Hello, I'm wondering how I am supposed to use nphysics when I want to "control" an objet. For example, if I want to make a character jump or walk. Should I use RigidBody functions ? Are there other ways ? Joints maybe ?
What are the equivalents of box2d's applyForceand applyLinearImpulse ?
@Bastacyclop it's been two years. If you haven't already gotten your answer you deserve a response. How can I help you?
@Xaeroxe Thanks but things have changed a lot and I kinda moved on ;)