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René
@StormRene
And if he wanna do a simple web game this is one opportunity.
I also guess this game we see at the website he posted is made with some simple JavaScript Framework for games.
For example the first one: https://gdevelop-app.com/ super simple to use
For a beginner maybe a good way to get the first concepts of game dev.
Alexander Hunt
@T2RKUS
Fair enough
Simon Schmid
@sschmid
🙀 First push in months
Simon Schmid
@sschmid

Entitas on Discord #941

Feel free to join the Entitas Discord server. Hope to see you all on the other side! :)
Alexander Hunt
@T2RKUS

@StormRene @rglobig My discord username is SirMetathyst

#5455

Does this serve as proof?
I go by SirMetathyst or T2RKUS
René
@StormRene
:thumbsup:
Bravo
@belmix
Hi
who can help me fix a bug in the code c#? Thx
ParadiseFallen
@ParadiseFallen
!!
ЙЙ
QQ*
socrates
@thesocrates_gitlab
does anyone know an elegant way to handle timers with Entitas
we have 15 timers for various different effects with a corresponding system but ideally this could be one timer component containing a list of timers
but then we lose the simplicty of e.hasSomeTimer
Alexander Hunt
@T2RKUS
We’ve moved to discord. Please ask your question here https://discord.gg/mu32gQ
Games Garage
@GamesGarage1_twitter
Hi, what does it takes to create such a game: https://www.bubbleshooter.net/bubble-shooter/
Alexander Hunt
@T2RKUS
Preferably a game engine but you can piece together individual libraries. If you want to write web games you learn JavaScript and use some JavaScript libraries. Personally I would recommend the unity game engine and c# language since you export your game to several different platforms including the web. You can also make games using JavaScript for desktop as well but the performance will be significantly inferior. But at the end of the day it depends on what language you like and what you intend to make
It might be slower but this might not matter to you. If your dream is make some DOOM, Call of duty quality level game I would not recommend JavaScript
Simon Schmid
@sschmid
Hi, I'm happy to announce that Entitas is on Sale on the Unity Asset Store

Entitas is on Sale http://u3d.as/NuJ

This message was deleted
Nelson Correia
@ncorreia

Hi guys, I'm picking up an old Entitas project that has some custom code generators and trying to make it generate on the command line so we're not tied to doing it inside Unity. After tweaking Jenny.properties to make it work with Roslyn, when I add our custom generator I get a few errors like this:

Parent class failed to load, due to: Generic Type Definition failed to init, due to: Error getting the interfaces of 
OtterShared.Entitas.Extensions.AbstractConfigComponent`1[T] due to Error Loading class assembly:/Users/nelson/dev/
otter/otter-client/OtterClient/Library/ScriptAssemblies/OtterShared.dll type:IConfigComponent'1 member:(null) 
assembly:/Users/nelson/dev/otter/otter-client/OtterClient/Library/ScriptAssemblies/OtterShared.dll 
type:AbstractConfigComponent'1 member:(null) assembly:/Users/nelson/dev/otter/otter-client/OtterClient/Library/
ScriptAssemblies/OtterShared.dll type:AbstractConfigComponent'1 member:(null)

I'm guessing that we need to do some changes to make the generator work with Roslyn, but couldn't find any documentation about it. Can anyone point me to the right docs or give some pointers in the right direction, as at the moment I'm a bit lost. Thanks!

Alexander Hunt
@T2RKUS
It’s been a while since I used entitas but to my knowledge only data providers would access Roslyn. Code generator part doesn’t care where the data came from or how you got it
Also, not sure how many still visit gitter entitas but more are active on discord these days https://discord.gg/PD7VfT5
Nelson Correia
@ncorreia
Thanks Alexander, I'll try there
btw, I meant data provider and not code generator. Can't edit the message anymore
Nikolay Plekhanov
@kkolyan
Hi
I'm started to discover ECS by creating my new project in Unity and I wonder if there is any support of Unity hot-reloading feature
wangsihao87
@wangsihao87
image.png
sofia6831
@sofia6831
@kkolyan i can assist you for Unity hot-reloading feature.
Roman
@2push
Hello everyone! How am I supposed to change code generation for components marked with [Unique] attribute?
benzsuankularb
@benzsuankularb
Hi, I just come back to a new game project since I've used Entitas in 2018.
Is Entitas still safe to use today? Not sure if the project still maintain.
David Hackbarth
@TheHacky
I guess it is still safe. No errors so far with actual version of unity. But you should join the discord. Here is not so much support anymore.
Abbas Tewfiq
@Abbas-Tewfiq
Hi! I am new
Asad Awan
@asadnetrosol_twitter
hi
Alexander Hunt
@T2RKUS
Hello, we’ve all practically moved to discord and are more active there https://discord.gg/DFy7uV6K44
Howard
@rotaercz
Does Entitas work with Mirror Networking?
Lokkedian
@Lokkedian
I've been away from Unity for ~4 years. Is Entitas still of benefit with Unity 2020? Has Unity improved their own ECS implementation? Sorry, for asking, but I figured a Yes/No could save me from scouring and understanding the update documentation.
Ah, ignore the above. I see the mention of a discord :)
Nam
@dqnhust
Hello everybody,
I made a simple game, I joined this group with the hope anyone like my game and rates 5 stars for my game. Thank you so much.
https://play.google.com/store/apps/details?id=com.pump.perfectpaint&referrer=utm_source%3Dreal%26utm_campaign%3Dxp
If I doing something wrong, please ignore it. Thanks
GodTaeja
@GodTaeja
Hello everyone! I want to know witch attribute can let fields don‘t generate in function “addxxxxcomponent”
please help me ,thanks
GodTaeja
@GodTaeja
ok,i could't find such a attribute,i made a new attribute in source code