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René
@StormRene
...With visual Studio or your preferred IDE...
Helps also a lot for better Overview imo
René
@StormRene
Ich would structure it then as folllows: create a root folder, drop your Unity project as a sub folder. Create a folder within root for every library project. And place Jenny in root folder or somewhere else outside. Put corresponding preferences file into evert library project. Create a batch or
Bash file for calling the creation process of the library projects e.g. cleaning, generating, create dll copy to unity
For your current work you could work in unity and wait till is ready and put it also into your dll projects.
If you work with bash I can recommend bee from Simon https://github.com/sschmid/bee and on windows invoke build https://github.com/nightroman/Invoke-Build
Konstantin Kopka
@konstantinkopka
Thanks for the advice! But isn't that basically the same thing I'm doing already with the .asmdef files? Creating different assemblies so not everything recompiles after every change ; how is creating DLLs different from this? I also think I have a bunch of unused components, has anyone successfully found a way to find out which components are not used by any systems? Doing this by hand seems..painful
René
@StormRene
Good question. Never used .asmdef. will research if there's a difference :smile: but for me this approach works tho
Mh.. maybe you can utilize the code generator for it? Instead of generating code it could print out warnings or other stuff after analysing your Code
Konstantin Kopka
@konstantinkopka
Sounds interesting, will give that a try!
Simon Schmid
@sschmid
IMG_2532.jpg
Haha, nice 2FA
Jesse Talavera-Greenberg
@JesseTG
Glad to have you on the Discord. I'll get you set up right now
Simon Schmid
@sschmid
Thanks again for setting everything up!
Jesse Talavera-Greenberg
@JesseTG
No problem. Glad to see you're well, and here's hoping that Entitas continues to get the love it deserves.
Simon Schmid
@sschmid
Yes, it will!
Jesse Talavera-Greenberg
@JesseTG
Just gonna change a few things (use the official logo, remove all references to it being unofficial, etc.) then it's all yours
Simon Schmid
@sschmid
you're the best! :)
Jesse Talavera-Greenberg
@JesseTG
You made the thing, I just want to do what I can to help it stay great.
Simon Schmid
@sschmid
I really appreciate that!
Jesse Talavera-Greenberg
@JesseTG
I've handed off the new Discord to @sschmid and granted him all the permissions he needs. The future of this Gitter room is up to him.
wangsihao87
@wangsihao87
@sschmid , Yes, It's about app quiting, when click the Play button in editor, so I should not do the teardown when quiting for every thing would be released properly , thanks for the help.
Jesse Talavera-Greenberg
@JesseTG
Oh, the new Discord is here https://discord.gg/WsfguTu
ezekel
@ezekel
Hi I appologize if I wrongly post here, since this is game dev, can I ask I want to create like this https://toytheater.com/snakes-and-ladders/ , my question how can I create graphics like that also what language is used in that snake and ladders game. sorry again this is my first time to enter the world of game dev. but I have no clue.
Alexander Hunt
@T2RKUS
You can write in c# and use the unity game engine to make it in. Then you can set your target platform for WebGL to run on a web page
Alexander Hunt
@T2RKUS
The language which gives you the most options in my opinion is c# because the unity game engine
René
@StormRene
Mh the community around web games and JavaScript is pretty big tho. JavaScript is also a good choice for making some quick web games
Alexander Hunt
@T2RKUS
I don’t like JavaScript
And c# has many options
If you want to make a web game you can export to webgl from unity with needing to touch a line of js
*without
René
@StormRene
Sure. I know that. I'm just saying that there's a huge JavaScript community and the language per se is often used as beginner friendly language
And if he wanna do a simple web game this is one opportunity.
I also guess this game we see at the website he posted is made with some simple JavaScript Framework for games.
For example the first one: https://gdevelop-app.com/ super simple to use
For a beginner maybe a good way to get the first concepts of game dev.
Alexander Hunt
@T2RKUS
Fair enough
Simon Schmid
@sschmid
🙀 First push in months
Simon Schmid
@sschmid

Entitas on Discord #941

Feel free to join the Entitas Discord server. Hope to see you all on the other side! :)
Alexander Hunt
@T2RKUS

@StormRene @rglobig My discord username is SirMetathyst

#5455

Does this serve as proof?
I go by SirMetathyst or T2RKUS
René
@StormRene
:thumbsup:
Bravo
@belmix
Hi
who can help me fix a bug in the code c#? Thx
ParadiseFallen
@ParadiseFallen
!!
ЙЙ
QQ*