These are chat archives for supercollider/supercollider

26th
Sep 2016
Alex Pilon
@MadMub
Sep 26 2016 17:23
I'm super new to the world of supercollider/overtone, was wondering what the capabilities of it are. Has anyone every attempted to recreate a classic synth sound? For instance if I wanted a prophet v sound, the best option for many is Arturia's soft synth (that sounds very good), I was wondering if there was any open source synth defs that try and take a stab at the classic. Apologies if it isn't the place to ask or something that seems feasible, just wondering
Nathan Ho
@snappizz
Sep 26 2016 19:22
It's capable of doing that. The practicality depends on how thorough you want your emulation to be
If you have a good ear and know the basic ugens pretty well, getting the ballpark likeness of a single patch in SC is pretty straightforward.
Alex Pilon
@MadMub
Sep 26 2016 19:26
cool, an idea I've had is trying to put together an open source supercollider synth def pack, have no clue how hard it would be to really come close to emulating those classic sound engines but it would be cool to look into.
Dionysis Athinaios
@dathinaios
Sep 26 2016 19:26
@snappizz @MadMub yes I assume you could create it as a UGen. Or try to emulate it with combinations of many. But (opinion here) the sound would be a lot inferior to the plugin and of course to the analog. The power of SC is in creating complex algorithmic sound structures.
Alex Pilon
@MadMub
Sep 26 2016 19:28
Still worth a shot but that's what i figured, SC is good at making SC sounds, not <some other synth>'s sounds, it has its own quirk and limits i imagine
Nathan Ho
@snappizz
Sep 26 2016 19:28
I hold that a full-fledged, perfect emulation of an analog synth is possible. But it can take a huge amount of effort.
Especially recreating the filters. If you really want to go down that path, I can link you to some research on VA
Dionysis Athinaios
@dathinaios
Sep 26 2016 19:29
@MadMub oh it's definitely worth a shot I will be the first one to download :)
Nathan Ho
@snappizz
Sep 26 2016 19:31
if you manage to digitize a prophet 5 filter, that would be great, but you've then spent two months on a research project that you could have spent making music
Alex Pilon
@MadMub
Sep 26 2016 19:35
Hehe yeah its a real tradeoff, but Im not very good at composing, I'm a programmer who is fascinated with synths and how they work (I know almost nothing its been a recent passion). I'll post here again if I come up with anything :p
Alex Pilon
@MadMub
Sep 26 2016 19:40
@snappizz i didn't see the previous message, I would love links thank you
Nathan Ho
@snappizz
Sep 26 2016 19:41
awesome, you're probably going to have to bone up on some electrical engineering stuff though
Alex Pilon
@MadMub
Sep 26 2016 19:42
yeah I've been trying to, did some in undergrad, been a while though, its a side project for sure, I will probably post here again in like 2 years
but thank you again for the info!
Nathan Ho
@snappizz
Sep 26 2016 19:44
Vadim Zavalishim, "The Art of VA Filter Design"
David T. Yeh, Julius O. Smith III, "Discretization of the '59 Fender Bassman Tone Stack"
Julia Parker and Stefano D'Angelo, "A Digital Model of the Buchla Low-Pass Gate"
Kurt James Werner, Jonathan S. Abel, Julius O. Smith III, "A Physically Informed, Circuit-Bendable, Digital Model of the Roland TR-808 Bass Drum Circuit"
David T. Yeh, "Tutorial on Wave Digital Filters"
for a while i was working on a system for converting analog circuits into audio plugins using the method of wave digital filters, but i haven't touched it in months
Alex Pilon
@MadMub
Sep 26 2016 19:48
that sounds so cool, that's the sorta stuff I love, very difficult technical challenge, you need to apply physics/elec engineering/software design and the output is a badass sound (for someone else to make something sound good with)