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    Hermet Park
    @hermet
    and from v0.5 i guess 1 - 2 months will be taken in releasing the lottie animation in thorvg.
    I don't know your project milestone, if you think it's too late you can consider the option 1
    or you can suggest us your possible deadline so that we can arrange the date to satisfy both of us.
    6 replies
    Hermet Park
    @hermet
    @rlaguilarc:matrix.org ok, good to go with option1, if you have any further rlottie issues, you can freely ask here about it and hang around here so that we can notify you when lottie feature is ready in thorvg.
    1 reply
    Hermet Park
    @hermet
    @/all im considering the next plan of thorvg development. please feel free to add items if you'd like to suggest to go.
    For the beginning, I just listed some remarkable items, we can list up the candidates first and then arrange the actual items we can cover in the next year.
    right now, it's opened, free to write down any items you wish.
    Peter Vullings
    @projectitis
    Hi all - is this the best place to ask for general help? I am building on Windows x64 with MSVC, and would like to know how to make the project aware of where to find png.h (error is fatal error C1083: Cannot open include file: 'png.h': No such file or directory). I'm sure I'll have the same issue with jpeg next :) I'm guessing there is a way to add additional include directories using meson? I can build without png and jpeg support just fine now.
    18 replies
    Hermet Park
    @hermet
    you can turn on caption.
    videos are attached in both pages.
    Mira Grudzinska
    @mgrudzinska
    @hermet fyi Samsung/thorvg#835 - it's still a draft version, but you can already see how I'd do it.
    Hermet Park
    @hermet
    @mgrudzinska hmm, simd is belonged to sw_engine,
    probably we can migrate it to sw_engine side.
    Hermet Park
    @hermet
    @mmaciola ping
    Hermet Park
    @hermet
    @mmaciola LIBPNG wasm cross option looks break the thorvg viewer. I updated the thorvg v0.5 without that option, please have a look at it later when you are free.
    1 reply
    Hermet Park
    @hermet
    @projectitis hi, could you please add yourself here? https://github.com/Samsung/thorvg/blob/master/AUTHORS, you can PR or let me know your info.
    1 reply
    iFire
    @ifire:mozilla.org
    [m]
    I missed some messages. Notify me if they still are current.
    iFire
    @ifire:mozilla.org
    [m]
    Does anyone know if there's a way to query colors and replace them in thorvg?
    if color or gradient matches list of colors replace with a new color
    Hermet Park
    @hermet
    @ifire:mozilla.org hi,
    @ifire:mozilla.org Samsung/thorvg#693
    I'm considering to support the customization method.
    @ifire:mozilla.org I'm wondering if you can replace the svgs to "tvg" to use that feature.
    @ifire:mozilla.org let me think further the common interface
    Hermet Park
    @hermet
    @ifire:mozilla.org added interface suggestion in the link Samsung/thorvg#693
    @ifire:mozilla.org please have a look, and leave your opinions.
    Hermet Park
    @hermet
    @mmaciola Could you please put a checkbox for compression option of the tvg_exporter in viewer?
    2 replies
    @mmaciola what do you think?
    Hermet Park
    @hermet
    @mmaciola great, thanks for your contribution!
    iFire
    @ifire:mozilla.org
    [m]
    @hermet: Thank for you working on this task. You must be busy!
    We've starting advertising for godot 4 alpha so I don't want to delay too much. It's ok to be after alpha 1.
    Michal Szczecinski
    @mihashco
    @hermet hello
    @hermet I have a question about mathUpdateOutlineBBox.
    @hermet when the render region is calculated max value is moved
        renderRegion.min.x = xMin >> 6;
        renderRegion.max.x = (xMax + 63) >> 6;
        renderRegion.min.y = yMin >> 6;
        renderRegion.max.y = (yMax + 63) >> 6;
    @hermet this is connected with issue Samsung/thorvg#916
    @hermet could we consider to change mentioned part of the code to
        renderRegion.min.x =  xMin >> 6;
        renderRegion.max.x = xMax  >> 6;
        renderRegion.min.y =  yMin >> 6;
        renderRegion.max.y = yMax >> 6;
    Michal Szczecinski
    @mihashco
    @hermet I tested this change on all resources in src/examples/images/ and it looks ok.
    Hermet Park
    @hermet
    @mihashco Hi, I will double-check it and let you know the result. :)
    Michal Szczecinski
    @mihashco
    @hermet sure, thanks
    Hermet Park
    @hermet
    @mihashco I traced the history of the code... no clear reason. Could you please submit the change?
    Michal Szczecinski
    @mihashco
    @hermet sure, thanks
    Hermet Park
    @hermet
    @mmaciola ping