Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Repo info
Activity
  • Mar 29 13:31
    derekdreery commented #1289
  • Mar 29 13:21
    derekdreery opened #1289
  • Mar 19 19:14
    vinhig commented #1284
  • Mar 19 19:13
    vinhig commented #1288
  • Mar 19 19:13
    vinhig commented #1288
  • Mar 17 15:33
    daemonjax edited #1288
  • Mar 17 15:32
    daemonjax edited #1288
  • Mar 17 15:32
    daemonjax edited #1288
  • Mar 17 15:31
    daemonjax edited #1288
  • Mar 17 04:37
    daemonjax opened #1288
  • Mar 12 02:13
    kaimast opened #1287
  • Mar 11 20:26
    chrisduerr commented #1286
  • Mar 11 20:08

    murarth on master

    Release version 0.24.0 (#1286) (compare)

  • Mar 11 20:08
    murarth closed #1286
  • Mar 11 19:14
    murarth commented #1286
  • Mar 11 18:31
    murarth opened #1286
  • Mar 11 18:03

    murarth on master

    Bump winit to 0.22.0 (#1285) (compare)

  • Mar 11 18:03
    murarth closed #1285
  • Mar 11 17:09
    chrisduerr commented #1285
  • Mar 10 20:59
    chrisduerr commented #1285
matrixbot
@matrixbot
UndeadLeech on Freenode Like it has been raised on the winit issue tracker I believe.
UndeadLeech on Freenode And the point is that this is impossible to achieve without this.
est31 on Freenode especially glutin is also used for example code and prototypes
est31 on Freenode where this doesn#t matter
UndeadLeech on Freenode Like with the current resize implementation, it's impossible to resize the window during resize without flickering.
est31 on Freenode UndeadLeech: please dont repeat that it's impossible to achieve. it is possible, with a function as I suggested
UndeadLeech on Freenode It's impossible with the previous implementation.
est31 on Freenode maybe
est31 on Freenode I don't mind the feature of overriding the resolution itself, I mind the way it's implemented
UndeadLeech on Freenode Sure, I'm with you on that.
est31 on Freenode nice
Levans est31: I've purposely removed myself from design decisions in winit, so I might be wrong, but I think if a PR implementing your idea was opened to winit, it would have a good chance to be merged.
Levans Mostly the use of the lifetime was "for lack of a better idea at the time"
UndeadLeech on Freenode Cya.
est31 on Freenode anyways, gtg
est31 on Freenode Levans: are you goddes freya?
est31 on Freenode godess*
est31 on Freenode goddess*
Levans no
UndeadLeech on Freenode He's vberger. :D
Levans I'm @vberger on github
est31 on Freenode ok
est31 on Freenode thx
est31 on Freenode I'll try to make a PR soon
UndeadLeech on Freenode goddessfreya is gentz.
est31 on Freenode maybe next week or so
est31 on Freenode ok
Levans 👍️
matrixbot
@matrixbot
est31 on Freenode as to kvark[m]'s points, I think in general it would have been better if those alphas were proper semver breaking releases each time
est31 on Freenode with an announcement that a long term maintained release will happen soon
est31 on Freenode but that's just my view
matrixbot est31 on Freenode gtg 4 real
matrixbot
@matrixbot
kvark will cargo treat them as breaking if you call them 0.20-alpha, 0.20-beta, 0.20-gamma, etc?

kvark > <@freenode_est31:matrix.org> as to kvark[m]'s points, I think in general it would have been better if those alphas were proper semver breaking releases each time

that's what I've been trying to convey...

UndeadLeech on Freenode est31: Nah, that would have been a terrible idea. Because they didn't have proper support for all platforms.
UndeadLeech on Freenode You can't just make another release for a cross-platform window toolkit and then remove half the platforms in a release.
matrixbot
@matrixbot
furiouzz Hello there 👋
matrixbot
@matrixbot
UndeadLeech on Freenode Hi, what's up?
furiouzz Well I am fine. Very interested by rust ecosystem and rust people. I want to help =)
UndeadLeech on Freenode That's great to hear. I'm not super familiar with winit's issue tracker, but if you're willing to learn and help, have you considered picking an easy issues and trying your hand at it?
matrixbot
@matrixbot
furiouzz I got a background of web developer, I supposed I could handle the Gamepad issue here rust-windowing/winit#944
UndeadLeech on Freenode Since Windows is already implemented, I'm sure you could try your hand at one of the other platforms using that as reference. Though it's not marked as easy, which might mean that it could be difficult for someone completely new to systems languages. But web developer != web developer, so it's hard to say for sure.
Levans I expect the difficulty of this issue to be mostly in the fact that every OS has a different API for handling gamepads.
furiouzz Well, I am learning Rust since June. Cried a bit with wgpu 😂, create small task runner for learning purpose (https://github.com/FuriouZz/wk-rs) and read a lot of articles.
matrixbot
@matrixbot
Levans I mean, 90% of winit is plumbing anyway, so... ^^"
furiouzz Every cross-platform project are kind of plumbing haha
matrixbot
@matrixbot
UndeadLeech on Freenode gentz, do you know how with_hardware_acceleration(None) should behave on macOS? Under which circumstances would that accelerate?
UndeadLeech on Freenode It seems like None is equal to false?
matrixbot
@matrixbot
furiouzz Well I succeeded the step 1, except an error with the Instant dependency the traitstd::hash::Hashis not implemented forinstant::wasm::Instant``. wasm::Instant wrap a f64 and a f64 can't be hashed =/
matrixbot
@matrixbot
est31 on Freenode <UndeadLeech> est31: Nah, that would have been a terrible idea. Because they didn't have proper support for all platforms.