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  • Mar 19 21:04
    kettle11 edited #1322
  • Mar 19 21:03
    kettle11 commented #1322
  • Mar 18 07:21
    xiaopengli89 commented #1350
  • Mar 18 07:19
    xiaopengli89 closed #1350
  • Mar 18 07:17
    xiaopengli89 opened #1350
  • Mar 01 12:48
    codewiz opened #1349
  • Feb 13 00:48
    markfirmware commented #1348
  • Feb 11 20:38
    bertin0 commented #1188
  • Feb 11 20:37
    bertin0 commented #1188
  • Feb 11 19:35
    markfirmware opened #1348
  • Feb 10 19:33
    notdanilo commented #1347
  • Feb 09 23:40
    notdanilo opened #1347
  • Jan 31 04:18
    bschwind commented #1330
  • Jan 19 10:45
    LoganDark commented #1340
  • Jan 11 11:18
    13k commented #984
  • Jan 10 16:06
    chrisduerr commented #984
  • Jan 10 15:27
    13k commented #984
  • Jan 01 01:10
    michaelkirk opened #1346
  • Dec 28 2020 17:01

    murarth on master

    Fix broken link in documentatio… (compare)

  • Dec 28 2020 17:01
    murarth closed #1345
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
What do you use for gl_generator?
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
same as alacritty I think. Gles 3.3
Ralith
@ralith:ralith.com
[m]
note that points are kind of crap as a tool in GL
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
even if used with sprites?
Ralith
@ralith:ralith.com
[m]
support for changing sizes isn't guaranteed, and they get culled in full if the center of the point goes off screen
just draw quads
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
fair enough.
I'm still kinda curious why the gl constant isn't here though.
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
It's there in Alacritty.
How are you trying to access it?
Did you forget to strip the gl prefix?
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
I mean, I searched the generated docs too...
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
For what?
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
but yea, I stripped the GL_
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]

[allow(dead_code, non_upper_case_globals)] pub const PROGRAM_POINT_SIZE: types::GLenum = 0x8642;

This is inside Alacritty's generated code^
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
anything with point_size
wierd!
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
Can you find it in Alacritty?
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
ohhhh
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
? :)
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
I'm using Gles, not Gl
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
Ah, gotcha. You already confused me when you said you use the same as Alacritty "gles 3.3".
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
yea, I remembered the version number, but skipped over the ES part.
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
It's the same, just different.
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
Well in this case, importantly so it seems
yay, I have three beautiful red squares.
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
It's hip to have squares!
nixpulvis
@freenode_nixpulvis:matrix.org
[m]
I'm still confused why they are partially transparent by default... but w/e
UndeadLeech
@freenode_UndeadLeech:matrix.org
[m]
It's a feature.
iqqdq
@freenode_iqqdq:matrix.org
[m]
how do i stop the window from eating my terminal
(using winit)
soniczentropy
@soniczentropy:matrix.org
[m]
heyo guys, really quick sanity check question if someone could let me know whether i'm correct or not: I'm trying to fix an OSX input bug in tuix which seems to be related to tuix using winit's KeyboardInput.scan_code instead of the virtual code, and because OSX uses a different scan code mapping, it's blowing up. I've patched it to use the virtual from winit instead and it seems like nothing is broken on any OS anymore
I'm 99% sure I did the correct thing, but did I? Is there anything that could break from the change?
maroider
@maroider:matrix.org
[m]
it really depends on what you are going to use the scancode or VirtualKeyCode for
soniczentropy
@soniczentropy:matrix.org
[m]
tuix is a UI framework
so it receives and handles all key inputs
right now it has a scan_to_code which converts the winit scan_code to a tuix-internal mapping
maroider
@maroider:matrix.org
[m]
the keyboard API is actually undergoing a rework, so you're going to have to change your code sooner rather than later
soniczentropy
@soniczentropy:matrix.org
[m]
but those mappings don't work on osx because osx's scan codes don't map correctly
oh that would be fantastic
i can just table this bug until that's done
maroider
@maroider:matrix.org
[m]
there's a pinned issue on the issue tracker
soniczentropy
@soniczentropy:matrix.org
[m]
it's not a super pending issue or anything
sounds like i'd be much better off just waiting
thank you!
garasubo
@garasubo
Hi, who is maintained winit now? I submitted a PR two month ago, but no one has reviewed this yet.
rust-windowing/winit#1848
maroider
@maroider:matrix.org
[m]
murarth is still listed as the X11 maintainer
An he did appear briefly and checked out a couple of PRs in march
arturkovacs
@arturkovacs:matrix.org
[m]
Just tagging murarth,