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    Dan Van Atta
    @DanVanAtta
    @prastle @RoiEXLab to test a new lobby from a game client, mangle the lobby url in game_engine.properties, and update the backup lobby url to be the IP:port of the test lobby. For example 127.0.0.1:3304. Ideally we would make it even easier, add a simple override property, but at least now there is only one file that needs to be updated to change lobby instance.
    prastle
    @prastle
    thanks got it working
    prastle
    @prastle
    one thing i would like to point out tho
    is only a few know the new test lobby correct ip
    so if ya want them to test it
    i guess it needs to be released and
    many find editing impossible
    jmho
    Dan Van Atta
    @DanVanAtta
    for testing that we mostly just need people to log in.
    putting IP on the download page with link to the latest is likely a good idea : )
    Chris Power
    @powec05_twitter
    Is there a way for the hame to work on a S8?
    Game not hame
    Ron
    @ron-murhammer
    No. As you need Java in order to run it.
    FrostionAAA
    @FrostionAAA
    Is there a specific prerelease build of TripleA that is considered a candidate for a new release? Or is it still an ongoing development? I would like to test it out with my updated map XMLs šŸ˜Š
    RoiEX
    @RoiEXLab
    The most recent pre-release seems to work fine, but no, we don't have something like a "release-candidate"
    FrostionAAA
    @FrostionAAA
    Okay šŸ‘
    Dan Van Atta
    @DanVanAtta
    Actially, check the testing group and our prerelease tracking spreadsheet. Panther or prastle can give you the link , it may be in tbe forum post too.
    Hepps
    @Heppisorus
    Forum seems to be down
    RoiEX
    @RoiEXLab
    Shhhhhh
    I was just updating it D:
    Hepps
    @Heppisorus
    :+1:
    RoiEX
    @RoiEXLab
    It was down for about 20 seconds
    Hepps
    @Heppisorus
    Mums the word.
    RoiEX
    @RoiEXLab
    I was having some trouble with the lack of some high resolution logos of TripleA. I wonder if we should hire a professional artist to make us a new one? @prastle Do the donations cover that?
    prastle
    @prastle
    You might upset @Heppisorus ;) We could possibly tho.
    RoiEX
    @RoiEXLab
    I'm sure he'll forgive me ^^
    prastle
    @prastle
    Any idea on costs?
    RoiEX
    @RoiEXLab
    Not really. I saw an artists tweet the other day about this and it made me thinking...
    prastle
    @prastle
    kk
    RoiEX
    @RoiEXLab
    If nobody has any objections until tomorrow I'll have a look
    Hepps
    @Heppisorus
    I guess I don't cut the mustard anymore.
    prastle
    @prastle
    He is looking to increase the resolution @Heppisorus . NP with paying you to do it if ya can.
    Hepps
    @Heppisorus
    LMOA. I don't care.
    What is it they say... pride goeth before the fall.
    RoiEX
    @RoiEXLab
    Screen Shot 2018-02-27 at 11.29.44.png
    So...
    This is the initial draft the artist sent me.

    Iā€™d love to know thoughts on colours, appearance, if you hate it etc, as its a starting point! Iā€™m trying to keep away from shadows, gradients etc as they dont scale well, and I want to get you a logo which is a vector and looks beautiful at any size.

    - The Artist

    Sajeeb Lohani
    @ProDigySML
    Hey guys
    was wondering if there is a way to import game data (XML) into triple A
    is that possible?
    RoiEX
    @RoiEXLab
    @ProDigySML What exactly do you mean by "game data"?
    Apologies, that does sound very vague
    however not 100% sure how else to explain it :/
    Dan Van Atta
    @DanVanAtta
    There are some test XML files that are loaded into game data objects. If you follow those that would get you handle on a GameData object from XML
    Sajeeb Lohani
    @ProDigySML
    sweet! Thanks!
    Dan Van Atta
    @DanVanAtta
    FYI, i've been a bit stretched last week to keep up with TripleA, going to be off-grid for a few days, sorry for any lack of responses
    Steveclo
    @Steveclo
    Is there a way to see your rolls during battles rather than just the results of how many enemy troops your rolls took out?
    Steveclo
    @Steveclo
    I thought there was some sort of option to step through the battle screen or for it to just zoom by, but can't find that option