Yes, sorry about that. You’ll have to rebase on the current master or merge it in. It only touches the config stuff so it shouldn’t be too complicated. And that has the added benefit that you can fix the bug in the command line parsing for your new option. I just saw that you’re setting use_empty instead of playout_aftermath when —playout-aftermath is provided.
Yes, that would be more reliable. A while ago I even implemented what Petr Baudis suggested. Keep track of which player owned which point after each playout. A point that belongs to one color for >= 90% is considered his territory. If there are opponent stones on points that belong >= 90% to the opponent they are considered dead.
This would also give use “correct” scoring under chinese rules, wouldn’t it?
For some reason (I don’t remember why) I deleted that code again. But it wasn’t that much work.