MediaSourceinstance and setting that as
MediaSourcedirectly from your converter, instead of wrapping it in the
<Setter Target="BodyPanel.(StackPanel.Padding)" Value="0,0,0,18"/>
xamarin:Visibility="Collapsed"but so far it is throwing errors my way.
NotImplementedstubs), but it's not on the immediate roadmap.
Control, ie https://github.com/unoplatform/uno/blob/master/src/Uno.UI/UI/Xaml/Controls/Control/Control.cs ?
If I run the project in wasm, I am facing the following error msg... But I am already open the visual studio on administrator mode
InAppNotificationis supported. Might be worth giving it a try though.
Hey All, hope this is a good place to ask this type of question. I'm currently using the Uno.WindowsCommunityToolkit repo and Sample App for testing.
In my original straight-UWP project I initialize a resource in my App.xaml file. Now with Uno, I have App.xaml in the Shared Project. I'm having issues running the UWP project head to confirm behavior, but in Android, I don't see the resource being initialized from App.xaml.
Is App.xaml ignored in this scenario or is there something else I'm missing? Thanks!
<Application.Resources> <ResourceDictionary> <!-- Color Resources --> <ResourceDictionary.MergedDictionaries> <ResourceDictionary Source="ms-appx:///Styles/Themes.xaml" /> <ResourceDictionary Source="ms-appx:///Styles/Generic.xaml" /> </ResourceDictionary.MergedDictionaries> <MyCustomDependencyObject x:Key="MyKey"/> </ResourceDictionary> </Application.Resources>
Shell.xaml.cspage for now to get me further, need to resolve missing dependencies for the libraries I'm using now (Microsoft.Identity.Client). That should work in Xamarin though, so I'm assuming there shouldn't be a problem using in Uno?