Where communities thrive


  • Join over 1.5M+ people
  • Join over 100K+ communities
  • Free without limits
  • Create your own community
People
Activity
Morel Bérenger
@bmorel
what I do not have is VS's code knowledge
Stephen G Tuggy
@stephengtuggy
I have to step away from the keyboard in about 5 minutes
Morel Bérenger
@bmorel
then do that now
Stephen G Tuggy
@stephengtuggy
yes, I develop on Windows as well as on Linux
Morel Bérenger
@bmorel
this is no emergency, just ping me when you're back
originally, it's just about checking if a perf problem on text rendering is still true after all
well, one could, of course, say that a program being hard to start is a major problem, but that not like if VS is an hospital program without stable version.
I have one week worth of IRC log to read on unvanquished's dev chan, too, so don't worry, just ping me when you're back
romanyacik
@romanyacik
Hello, I have been a fan of VS for a long time, and now want to contribute. I know a few programming languages(C/C++, Java, Python), but have gotten a little rusty in the last year and would appreciate an opportunity to practice. In college, I was praised for my writing, including documentation for design projects, and could do some technical writing, if needed.
I'm sorry if giving introductions like this aren't the thing to do, but I don't really know things work here.
Thank you.
Loki1950
@Loki1950
Hi @romanyacik welcome what OS do you run we only have Linux binaries ATM it builds on Windows but is not a trivial task for the uninitiated.
Benjamen Meyer
@temporalbeing:matrix.org
[m]
We're also working on getting the MacOS port back up. All the help certainly appreciated. Check out our GitHub Issues and see if there is anything that sounds like something you'd like to try to tackle. Our current Targets are 0.8.x (working towards release) and 0.9.x (master).
romanyacik
@romanyacik
Hi @Loki1950 I mostly use Windows and Linux Mint. I already installed 0.7.0 on my Linux OS, and I submitted a bug report already from something I've encountered.
I recently graduated, so my skills right now are pretty unimpressive, so if you have any small tasks that you think can be handled by someone whose understanding of game development is limited to writing the hello world program in python, I'd like to start by working on something simple. Also, as I said, I think I can do some technical writing. Is there any documentation that could benefit from some trivial edits?
Loki1950
@Loki1950
You could have a look at our Player guide it's a pdf that has not been touched in a long time it could use a bit of TLC it's old and the state of the art has changed quite a lot.
It's in the AssetsProduction/documents repo
Benjamen Meyer
@temporalbeing:matrix.org
[m]
I think there's a non-pdf version too.... possibly in latex format
romanyacik
@romanyacik

I think there's a non-pdf version too.... possibly in latex format

I was just about to ask about that. Any idea where I can find that version? that would be very helpful, and I've wanted to learn how to use latex

It's the source repository for much of the material in the assets productive repo.
romanyacik
@romanyacik
Thanks!
romanyacik
@romanyacik
also, question for both my own morbid curiosity and for my efforts to revise the documentation: I noticed that the setup menu supports censored and uncensored content. I can't imagine that an Elite-like such as VS would have much nudity or gore (except for references to pleasure borgs and erotica cargo items, or bodies floating in space after a ship is destroyed), unless is the censorship for language?
and are conversion mods like the ones for Star Trek and Privateer Gemini still supported, or should I remove references to them from the player guide?
Loki1950
@Loki1950
The censor option was the result of a long debate on the forums one user did not want his little sister seeing those almost racy loading screens.The conversion mods can still be supported though the data sets for Star Trek,Star Wars may have been lost not sure but we may be able to find a few copies still around the Privateer data set is very much alive under @ermo care.
romanyacik
@romanyacik
ah, I see. I remember one of the LIHW death dialogue lines said something like "you son of a [bleep]" and I assumed that the uncensored version would either use the actual word (but in my own opinion, the bleep still funnier).
romanyacik
@romanyacik
When I saw the VS for the first time when I was in high school, I really enjoyed the Star Trek version, so in addition to the documentation, I wanted to know for myself
Loki1950
@Loki1950
The dialog does tend to the ironic ;) the lead on the Star Trek mod went into politics in the EU I will be trying to reach him and a few others to recover the data set and the modified binary that does not use the jump network.
Benjamen Meyer
@temporalbeing:matrix.org
[m]
@romanyacik the mods will be first class citizens soon. Working to make the engine and engine that is really oriented at multiple data sets using it without need for custom mods. Right now we just have VS:UtCS and PWCU (Privateer). Hoping we'll have more VS games and others in the long run too.
romanyacik
@romanyacik
I'm starting to do some work on the players guide, beginning with section 5.1 which explains configuration. The old version has its "computer" configuration described in terms of RAM and swap memory, but the new version puts it in terms of age of the computer. How do I explain what this means in terms of how it effects game performance?
Loki1950
@Loki1950
We may have to find a new way of describing that it really depends on available RAM now since we went to 64bit.
romanyacik
@romanyacik
but what do I say for the document in the meantime?
I also need to explain Physics, Textures, Faction Textures, Accelerated Visual, Text, and Autodocker
romanyacik
@romanyacik

I'm starting to do some work on the players guide, beginning with section 5.1 which explains configuration. The old version has its "computer" configuration described in terms of RAM and swap memory, but the new version puts it in terms of age of the computer. How do I explain what this means in terms of how it effects game performance?

It appears to some degree that "age" is an abstraction of GPU capabilities to some degree. the "current" option does not work on my machine, so I don't know if this means that the option is deprecated, or if my GPU just can't handle it

romanyacik
@romanyacik
also, for the "Physics" section, the game fails to load when I have selected the "realistic" option. Am I to assume that this is deprecated?
Morel Bérenger
@bmorel
@romanyacik: age computer is a bad metrics to me, because the doc will require to be updated frequently
I suppose the most reliable metrics (still shitty, sure) are about capabilities
romanyacik
@romanyacik
OK, so I'll hold off on that until 0.8.0 is further along, and just leave the FIXME notice for myself until then
Morel Bérenger
@bmorel
that is, support for OpenGL/DXDy, RAM amount for the software (add the OS consumption on top!), storage amount (same about OS), requirement of overcommit maybe (that's a low-level detail, I don't really think it should be included), etc
the OpenGL/Vulkan/DirectX version is likely the most important metric
also, you could, or should?, indicate the minimal amount of GPU RAM
this should be fairly constant accross OSes since it's a game's requirement
and does not depends on if GPU is integrated (east the general RAM) or not (have it's own RAM)
Hope this helps.
bmorel @bmorel also hopes it's not too wrong
Benjamen Meyer
@BenjamenMeyer
yes, we probably need to move away from computer age to actual measurable metrics (cores, speed, memory, etc). But let's not do that for 0.8.x.
Stephen G Tuggy
@stephengtuggy

yes, we probably need to move away from computer age to actual measurable metrics (cores, speed, memory, etc). But let's not do that for 0.8.x.

Agreed.

@BenjamenMeyer This morning, I took the liberty of updating the build system on 0.8.x (CMake files, CI/CD setup, etc.) to be on par with what's on master. The resulting PR is here: vegastrike/Vega-Strike-Engine-Source#592
Hope this helps.
Benjamen Meyer
@BenjamenMeyer
@stephengtuggy thanks, probably be Monday before I can take a look though.
Stephen G Tuggy
@stephengtuggy
:+1:
Loki1950
@Loki1950
Good back fill @stephengtuggy :+1: