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Benjamen Meyer
@BenjamenMeyer
Curious - what kind of computer are you using (RAM, Ghz,...) I'm on a i5@2.5Ghz with 4GB RAM
Stephen G Tuggy
@stephengtuggy
Hmm. Maybe I'll try turning the Autodocker off and see what happens.
Benjamen Meyer
@BenjamenMeyer
(2520M)
curious if the computer age setting would have any effect
I use the 3-4yr old computer...
Stephen G Tuggy
@stephengtuggy
I'm on a 6-core i5 processor with 16GB RAM
@BenjamenMeyer I think I've tried fiddling with the computer age setting before, but to no avail.
Honestly, the Autodocker is one of the few things I can think of that I haven't tried yet
Benjamen Meyer
@BenjamenMeyer
it is marked experimental :)
Stephen G Tuggy
@stephengtuggy
I hate to admit it, but the Resolution setting may be relevant also. As I turned down the resolution in order to take lower-res videos, the game seemed to behave itself better, possibly.
What resolution do you all use?
Benjamen Meyer
@BenjamenMeyer
my monitors only go up to 1900xsomething so that's as high as I've gone
Stephen G Tuggy
@stephengtuggy
Also, I run in a window. Do you run the game full-screen?
Benjamen Meyer
@BenjamenMeyer
I've done both
Stephen G Tuggy
@stephengtuggy
Gotcha. Okay.
Benjamen Meyer
@BenjamenMeyer
though full screen creates a problem with multiple monitors
Stephen G Tuggy
@stephengtuggy
Indeed. I remember you talking about that
What model graphics card do you have?
what make and model, I should say?
Benjamen Meyer
@BenjamenMeyer
last I ran it up though it got a little better...something changed and now it makes my monitors duplicate each other
Loki1950
@Loki1950
When I run in a window 1440x900 when full screen 1920x1080
Benjamen Meyer
@BenjamenMeyer
oh... not sure - I'm on a laptop from 2012 - an HP Probook 4530s
Stephen G Tuggy
@stephengtuggy
I'm using Intel graphics. That's all I remember at the moment
Loki1950
@Loki1950
I use a NVIDIA GTX 745 with 2GB of vram
Stephen G Tuggy
@stephengtuggy
Also, I'm on a desktop with hardware from circa Feb 2019
8th generation Core i5, for example.
Stephen G Tuggy
@stephengtuggy
Well, I think I'm going to take a break for a while. This is obviously going to take more time to compare and troubleshoot.
Benjamen Meyer
@BenjamenMeyer
best I can find is mine is an Intel i915
reported by OpenGL in KDE's KInfoCenter
Stephen G Tuggy
@stephengtuggy
OK. So my processor, specifically, is an Intel® Core™ i5-8500 CPU @ 3.00GHz. My graphics are Mesa Intel® UHD Graphics 630 (CFL GT2)
How many CPU cores do you have, @Loki1950 ? And you, @BenjamenMeyer ?
Loki1950
@Loki1950
Intel i5-6400 @2.70 GHz x4 8 GB RAM
Benjamen Meyer
@BenjamenMeyer
wow...it's hard to find ... Intel i5-2520M@2.5GHz with Intel HD Graphics 3000 (i915 kernel module); it's only dual core but I do have HT enabled so it acts like 4 cores.
Stephen G Tuggy
@stephengtuggy
Loki, you and I are both running Ubuntu or Ubuntu derivatives, right? So it wouldn't be the Linux distribution....
Benjamen Meyer
@BenjamenMeyer
I'm on Kubuntu 19.10 still
Stephen G Tuggy
@stephengtuggy
And I believe Loki and I are both using the GNOME Desktop Environment
I would be curious to hear nabaco's specs and his take on all this. Is he in Israel though? Observing the Sabbath or something like that?
Who was that again?
Benjamen Meyer
@BenjamenMeyer
yes he would have just started the Sabbath at Sundown in Israel
Stephen G Tuggy
@stephengtuggy
OK
Loki1950
@Loki1950
I use the Cinnamon desktop
Benjamen Meyer
@BenjamenMeyer
@Loki1950 recognize anything in https://www.youtube.com/channel/UC1MKymH2C1wyC0Bg5SzrZ5w/featured - I don't think it's related to us, but didn't know.
@/all I'd love to see some more comments on vegastrike/infrastructure-tracking#1 - trying to figure out our name for social media sites. VegaStrike is already taken on Twitter.
Benjamen Meyer
@BenjamenMeyer
CPack is pretty cool; see vegastrike/Vega-Strike-Engine-Source#135 for the start of using it. Lot of testing on various platforms and dependency resolution would be needed to finalize its usage, but it gets us quite a bit there.
Loki1950
@Loki1950
That like ezee and Dark Vixen's animations and DV models she s an animator working in LA
Nachum Barcohen
@nabaco
Hi guys. I'll post my specs tomorrow. Regarding this bug, i have a theory that needs checking. I think the bug was introduced with @royfalk changes to Vector. In my windows compilation attempts I'm seeing a sea of warnings about narrowing down from double to float due to that change. Maybe we're loosing some precision data due to that, that causes funky calculation results?
Either way, it's quite simple to check. Revert that change or checkout to the commit before it, compile, and try to reproduce the issue
If we're loosing precision data from double to float, it might explain the varying reproduction accross platforms, as such things might vary accross processors and compilers
Loki1950
@Loki1950
@nabaco that makes sense it does seem to be a precision/accuracy issue
Nachum Barcohen
@nabaco
@stephengtuggy would you be willing to test it? Due to pressure at work, i'm not sure when's the next time I'll be able to test gameplay. Unless I'll figure the windows compilation :)