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www2000
@www2000
all the domains redirect to the www.vega-strike.org
J. S.
@ministerofinformation

OK... understood. It just feels that there is no push-back from bumping into something. In real life, when you bump into something the elastic deformations cause an opposite force to propel you backwards. Bump hard enough, and those elastic forces become permanent. Then there is also the mass of the two bouncy objects to consider.

Haven't looked at what's there now, but when last I touched it, the collision code computed the 100% elastic and 100% inelastic collisions via the momentum conservation method, applied a blend factor in terms of how elastic/inelastic the collision was, computed the resulting new vectors, and then applied the difference in kinetic energy as the damage.

J. S.
@ministerofinformation
If you're not bouncing, then my chief suspicions would lie either with the normals that are being used to define the point of collision, multiple collision detections between the same two objects interfering with each other in some novel way, or with the particulars of how the resultant forces that need to be applied are derived from the expected post-collision vectors.
Evert Vorster
@evertvorster
@ministerofinformation The code has recently been refactored, so it's not handling the same anymore. A description of how it was achieving the desired bounce would be helpful, of course.
Evert Vorster
@evertvorster
@www2000 I had a try at uploading a screenshot, but this functionality does not seem to be working yet. Good job on getting the certificates sorted, the wiki and forum now works for me.
www2000
@www2000
can you try now? i forgot install php-gd
@evertvorster any luck else i go reboot my server (update)
Evert Vorster
@evertvorster
I've just tried, no luck still.
www2000
@www2000
oke i go to reboot the server
Evert Vorster
@evertvorster
The file looks like it uploads, and I am able to add a name and so on, but when I click on the thumbnail it shows me a slideshow without my picture in it
I suppose I have to tell you that I am trying to upload a wallpaper
Evert Vorster
@evertvorster
Did it break? The page is not loading at all now
www2000
@www2000
I have install nginx by accedent
Evert Vorster
@evertvorster
Not a problem. I'll try again in the morning... it's off to bed for me now. Good luck and have fun!
www2000
@www2000
and almost thought i was hackt! me: picard_facepalm.gif
Evert Vorster
@evertvorster
I was able to create my own album, and upload an image to that. I am suspecting that I don't have write access to the screenshots or wallpaper galleries.
Benjamen Meyer
@BenjamenMeyer
Hey all, for the 0.6.x official release - I think it's mostly the infrastructure and social media account setup that is holding us up. I'm going to try to get that setup. Let's try to aim for a release of 0.6.x by the end of the month.
As long as I can get time in the evening that should be doable for me. Please ping me to help keep me on schedule.
Stephen G Tuggy
@stephengtuggy
@BenjamenMeyer :+1:
Loki1950
@Loki1950
@BenjamenMeyer :+1:
Stephen G Tuggy
@stephengtuggy
Hey, @BenjamenMeyer . How goes the infrastructure work?
Benjamen Meyer
@BenjamenMeyer
coming - slow b/c I have to wait so long on ansible for the stage I'm at
but it's coming
thanks for asking :)
Evert Vorster
@evertvorster
And now for something completely different:
Vega Strike is foremost a good space simulator, and our efforts in coding should go towards that aim. However, what keeps people coming back again and again, long after the initial wow of the graphics has faded is a good story.
I played Chrono Trigger for hours on end, every day for MONTHS, because of the good story with it.
In Vega Strike, the missions have the making of a good story, but they just don't seem to be cohesive.
It turns out that there is a cheat sheet for writing a good story:
Is there any knowledge out there of efforts to create a good story to go with Vega Strike?
Benjamen Meyer
@BenjamenMeyer
@evertvorster @Loki1950 has noted that there is a story outlined but it hasn't been completed. Not sure where you'd find it.
Nothing to say we can't start another one too, but let's at least see what the status and details are for the current one
Loki1950
@Loki1950
Our @ministerofinformation is the one with the story outline
Evert Vorster
@evertvorster
Thanks, @Loki1950 and @BenjamenMeyer
Benjamen Meyer
@BenjamenMeyer
@evertvorster we need some play testing on vegastrike/Vega-Strike-Engine-Source#327. Could you do a round?
Evert Vorster
@evertvorster
@BenjamenMeyer Just updating it now
Benjamen Meyer
@BenjamenMeyer
thanks
Evert Vorster
@evertvorster
I have approved #327, it seems to play normally, as far as I can tell.
Benjamen Meyer
@BenjamenMeyer
thanks!
merged
Evert Vorster
@evertvorster
Local branches updated, and am rebuilding my master now... :)
If I do find something screwy, I will let you know.
Benjamen Meyer
@BenjamenMeyer
@evertvorster vegastrike/Vega-Strike-Engine-Source#328 should track anything with the missiles that's fall-out from that PR; we do expect some things
Evert Vorster
@evertvorster
OK, thanks for the pointer
Roy Falk
@royfalk
Thank you @BenjamenMeyer and @evertvorster for assisting in #327. @BenjamenMeyer, I took a look and saw that there are a couple of open PR's. I'm looking especially at #119 that has not changed in months. I'll take a look at it and see if I can move it forward. Good night everyone.
Benjamen Meyer
@BenjamenMeyer
@royfalk thanks!
J. S.
@ministerofinformation

Vega Strike is foremost a good space simulator, and our efforts in coding should go towards that aim. However, what keeps people coming back again and again, long after the initial wow of the graphics has faded is a good story.

Re: where to start regarding stories -- a couple of thoughts:
1) There's an outline of what should be happening in the overall setting over the course of the UtCS game time-period (in the lore document). This effectively divides the game into some reasonably distinct chapters that the player-story should align with. To what degree we want player actions to trigger advancement of the setting-scale-story and to what degree we want to do the reverse is probably not a uniform decision. There would be benefits to having the first movement from the introductory phase of Aeran action against the Forsaken to the full-blown war between Confed and Ascendancy be player-triggered-if-possible (i.e. how much cheesing of not-advancing-the-plot-for-game-mechanics-advantage you want to accept). After that, having the setting-story advance independently and trigger availability of different story path options becomes potentially more interesting.
2) There is very little groundwork that has been done in player-story beyond the first chapter of setting-story. There was some discussion of a series of lightly railroaded mission goals to take the player on a bit of a grand tour of unique handcrafted locations (i.e. Sol, Kubernan, Ktah, etc. [of which only Sol exists as an asset, currently]) and introducing characters of later potential importance/path opportunities (e.g. Mirabel as a contact for the Andolian military, gearing up for the expected conflict ) before ending with Lauktk's memorial service back on Ktah.
3) From a story-philosophy perspective, we never particularly expect Deucalion to enact radical change on the course of history by the course of his actions during the game, or at least not to do so on most possible paths. As an analogy, if the setting is WWII, then the general expectation is that it is a" Casablanca" story or a "Saving Private Ryan" story, not a "Tora! Tora! Tora!" or "Midway" story. The setting is big and doing its own thing, and Deucalion is living through it and finding his own path - which will hopefully interact with the setting, but not likely be one of the easily remembered names in the history books, so to speak. After all, if you go full on merchant/smuggler/etc. you're more Rhett Butler than Christopher Blair...

3b) Done well, the focus should be on Deucalion and the impact on his life and those around him, which should be plenty big enough without him becoming "hero of the universe" or some such :)
J. S.
@ministerofinformation
3c) Canonically, Deucalion also continues to exist for a very long time (his lifespan is technically indefinite if not killed/injured/etc. and even then there are some complications with the "library" that created him) - one potential idea for a menu-level framing story was to have him recounting the tale of his own exploits (or those of others, depending on the time period) to a group of soldiers while in transit prior to an unspecified engagement in the far future shrug - no need to rush on that one