Volumes: is there a straight forward way to scale them? For example, I would like each voxel to have a isometric (or perhaps even non-isometric) size for easier co-visualization with other data. Perhaps with some kind of transform?
change the sign of dir0 at this line
# 4 # direction switch via inverting scale.x * STTransform(scale=(-dir0, 1.0))
Change sign of loc0 at this line.
# 3 # location change via translate.x * STTransform(translate=(self.image.size * (-loc0 - 0.25), 0.0))
impostorneeds a bit more thought.