that right, that where you enter your account info
@MiniDigger I don't have a minecraft account. I want the client to connect the offline server that is running on localhost.
I see. mojang officially doesn't support that
there are 3rd party offline mode launchers tho
@MiniDigger Which 3rd party launcher would you recommend? I want something to be offline (as this will be running on raspberrypi) in a school in Africa
idk, never used one. I wrote one for myself, but that requires the official launcher to run at least once to download the files and stuff. there are plenty of offline or cracked launchers available, just Google around a bit
@MiniDigger Will do that. Thanks so much!
do you plan on running the client or the server on a pi? a client will not be fun to play with, a server will only be able to handle a hand full of players.
now you can use visual studio code for autocomplate
and use es6 in scriptcraft
Oh it just transpiles?
I also created the greet.js file that was specified in the docs and I get the same error, "greet() not defined". So, for some reason, the js files in the directory aren't being loaded.
I gave that whole folder 777 and even tried running everything as root. Still no good.
Ok, nevermind.... it was pathing problem. Personally, and maybe I am just dumb, the phrase "This is a simple mod in a file called greet.js in the scriptcraft/plugins directory" in the docs, made me think the <server_dir>/plugins/scriptcraft/plugins directory, as most plugins are contained in their own directory. But is is a new, top level directory, so that threw me off. Maybe a small change to the docs to clarify?
Anyway, thanks for the great mod.
I have been trying to place a dispenser facing up. I can get it to face all directions but up using the Documentation in the index.js file.
I change the "drone.dir + 2" and get every direction but up???
@oboingo I believe the plugin warns you in console not to put files in the plugins/scriptcraft folder, because that's deprecated.
Hey everyone, just posting a ping here. The new ScriptCraftJS site was looking great but I had to take some time off from development. There are a lot of features on the site, requiring a lot of testing, and I ran out of time. I've recently updated the site and will be testing again soon. Info will be posted here and in the Google Group to invite people to beat up the site development environment before it's proposed to replace Walter's site.
use github pages
Update: I've been going through the code in detail, updating the doc notes in-code, adding a few code comments, and doing some other minor tidying-up. I'll send a PR for @walterhiggins. With this little kick start maybe we can get a regular series of updates flowing to address issues reported, and get the plugin up to MC 1.12. BTW, I've built with 1.12 and it's no problem at all. The new website effort effort got delayed but all of the components are in place and I'm just trying to beat it up so that we can invite folks for comment. It's slow moving, but hey, it's FOSS.
Jordi Goyanes Granados
Is there a way to compile your scriptcraft plugin to a single .jar file that cointains both scriptcraft and your plugins that works out of the box?