<eri> Hi,Does x64dbg work in a Windows 10 32-bit environment?
<morsisko> you have x32dbg version
<eri> Thank you for your message. Sorry for I don't know download pase x32dbg.Please let me know the site?
<morsisko> it's the same as for x64dbg, just download it and inside you will have two folders x32 and x64
<eri> Oh,Thank you ,I will try it
<eri> I have some questions, 1 Can I do manual disassembly analysis or binary analysis? 2 Is it possible to run applications in a virtual environment, making malware analysis more secure? 3 Is there a printing function for the analysis results?
<morsisko> It is x64dbg channel, not reverse engineering one, however
Manual disassembly? You want to disassembly opcodes by hand? sure it is possible but it will take very very long time
Yes just install any virtualization software
I don't understand what do you mean by printing function for the analysis results
<Matti> @Nukem does that dll blow up x64dbg or make it super slow or something?
<Nukem> no, it seems to work fine
<Nukem> it reminds me of the exotic PE file tests
<Matti> oh yeah haha
<Nukem> it also has zero imports lol
<Matti> yeah I've seen files do that before, even non-obfuscated ones
<Matti> same with zero exports
<Matti> I think some linkers are just shit
<Nukem> well in this case it's the game's scripting system (nodegraph based) compiled to a dll
<Matti> I know the borland (now embarcadero) linker loves to make duplicate import entries
<Matti> like, a file can import kernel32.Sleep 3 times
<mrexodia> Haha true
<mrexodia> I read about it
<mrexodia> The reason is they go per object and just append the imports
<Matti> it's such shitty programming that it actually causes UPX to break
<Matti> that's how I know about it
<Nukem> is it really that hard to point them all to the same variable?