<mrfearless> and no, no need to DM me about it, the answer will be no as well
<moddervtc2> you can use it too
<moddervtc2> please i need to much
<mrfearless> i dont want to use it, please delete that
<moddervtc2> please help me
<moddervtc2> i pay you
<mrfearless> @mrexodia might need you to do some ban hammer stuff
<system> file Business Edition_WhatSenderPro v1.0.zip too big to download (97206331 > allowed size: 1000000)
<moddervtc2> Forwarded from moddervtc2:
<moddervtc2> @mrexodia
<moddervtc2> can crack this to me
<mrexodia> Done, thx (re @mrfearless: @mrexodia might need you to do some ban hammer stuff)
<mrfearless> thanks
x64dbgbot
@x64dbgbot
<mrfearless> might also depend on how the pdb was created - since newer versions of studio do things differently, mainly for its own debugging support (re @x64dbg_bot: <santaclos> i tried to debug with src and pdb in the same folder but the source tab is still empty. I'm trying to find a video on youtube https://cdn.discordapp.com/attachments/360907625837101067/993221636335599676/unknown.png)
x64dbgbot
@x64dbgbot
<santaclos> okk thanks for the info i'll try with different settings since i'm still not seeing the source code
<mrfearless> i think turn off whole program optimization thing as i believe having that puts in dependancy for a c1.dll file that is used with debugging in the visual studio stuff. And change the C/C++->General->Debug Information Format to just Program Database (Zi)
<mrfearless> then C/C++->Code Generation->Runtime Library - might have to change that as well - depends on your project. At a guess i would try Multi-threaded Debug (/MTd)
<mrfearless> check Librarian or Linker command line to see if its showing that /FASTDEBUG or something like that, it wont create the pdb that x64dbg can use from what i understand, so thats a quick way of checking that.
x64dbgbot
@x64dbgbot
<mrfearless> Yes the linker->Debugging->Generate Debug Info should be set to Generate Debug information (/DEBUG)
<mrfearless> and not the /DEBUG:FASTLINK or /DEBUG:FULL options
<mrfearless> Advanced you can set Randomized Base Address to /DYNAMICBASE:NO
<mrfearless> for your source coding
<mrfearless> if release then perhaps you want that
_
x64dbgbot
@x64dbgbot
<santaclos> tried but still not working
<santaclos> x64dbg/x64dbg#2264 i'll follow this later and see if that works
<santaclos> thanks for your help
<mrfearless> no worries, hope that helps
x64dbgbot
@x64dbgbot
<mrfearless> if its a simple program you can always zip it up and i can take a look. no promises tho that i will fix it, but no harm either
<mrfearless> could try moving the exe and the pdb into the src folder as well just on the offhand chance it works better there