Hi, @kolektiv :smile: it is for a CodeInGame challenge called Skynet : The Virus. I am using these challenges to learn myself F# and functional programming.
Because of the game I found out I wanted to solve that particular task with graphs, after trying to do graphs with F# I found out that all code for graphs are written is based on imperative thinking. It does not look or feel right and the code is not elegant. This led me to the same paper on inductive graph theory that you based this library on and also the FGL library for Haskell.
I have also stumbled upon the libraries Chiron and Aether also (Job well done from you guys).
Back to the hekate library:
Do I need to define my own types based on the types from the Hekate library or can I take the input from the game and build up the Graph by giving relevant Node and Edge data?
The plan is to first build up the graph,